Long, Long, Long

Why Don't We Do It In The Road?

Come and keep your comrade warm.

When I was first introduced to the albums of the Beatles, my favorite album was The White Album. Since I had only known their hits, my first exposure to the Fab Four’s albums was overwhelming and kind of wonderful. Every song took me to a different place, and those places were always surprising. As I listened to their other albums, I found that pretty much all of their stuff was terrific. Rubber Soul and Revolver were tighter than The White Album. Abbey Road was more polished. Sgt. Pepper was more revolutionary, and A Hard Day’s Night was just punchier and more fun. But after all these years with The Beatles, I keep coming back to the White Album, even though it’s something of a mess. Continue reading

Speak Friend and Enter – D&D Adventure System Review

box and guts

Despite any flaws in the game, it looks terrific.

I never played Dungeons & Dragons growing up, but I see the appeal. There’s an allure to pretending to be a group of adventurers, delving deep under the ground to defeat the forces of evil. It resonates, and if I was the “MA in Literature” type, I could probably write a paper about the archetypes at work there. D&D was smart to tap into that. But geez, have you ever read a D&D sourcebook? For that matter, have you ever read any RPG book? They are insanely complex to the uninitiated, and even to some old pros. Barrier to entry is the biggest issue with RPGs, and Wizards of the Coast knows this. That’s why they created the D&D Adventure system. It’s a way to get that “into the dark places”  feeling without needing to commit to reading three hardcover books to play. Continue reading

Friday Fallout – July 27th, 2012


What smells like perspective?

Wooo! Back again after a slow gaming week. But it didn’t hurt me too bad, since The Rumpus Room grabbed a mention by W. Eric Martin in BGG News. You can read the article and ensuing discussion here. I don’t normally follow BGG threads very closely, but feel free to join in if you like.
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Masters of War – Imperial Review


The cover has a bad case of “Euro.”

We tend to become very good at classifying stuff. It’s the easiest way to filter out things we assume we won’t like. Gamers are no different from everyone else. We all have some kind of mechanic or theme that we normally remove from our field of vision. Maybe you had a bad experience with it at some point, or maybe you just have a fundamental problem with it. For me, I’m not really a fan of stock games. It’s not so much that I don’t like them. (I consider Acquire to be one of the best games ever designed.) No, my real problem with stock games is that I’m terrible at them. Something about learning to manipulate investment eludes me, which is an unfortunate handicap to have in life. Continue reading

More Freedom of the Horrible Variety

Hey, last week’s entry “Horrible Freedom” now has it’s counterpart from my fellow blogger and gaming buddy Adam Barney.

As I wrote last week, it was Adam’s idea in the first place to write on the topic of freedom in games and some of the downsides. I recommend you check out his blog, specifically his entry, “The Good, The Bad, and the Wonderful In-Between.” Fine writing on an fascinating topic!

Friday Fallout – July 20, 2012


Indeed, old chap!

Kind of a quiet week from me, and that’s my fault. I got a little behind, since I didn’t have a chance to write something over the weekend. At the risk of disappointing my legions of readers, my intent is to try and get in one review and one non-review article, aside from Friday Fallout. I was able to pull it off last week, but a review didn’t make it out this week. I’ll try to correct that next week. Now onward!
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Horrible Freedom

ants and homer

There’s a Simpsons quote for every occasion.

In my never-ending quest to write articles that only a couple hundred people will ever read, I recently asked the advice of a fellow gamer for inspiration. He pointed me to a video from TED, that fount of ideas that makes everyone think they are an expert. In it, author Dan Gilbert poses the question of what makes us happy. You can watch his very interesting presentation here, but let me give you the condensed version. Humans seek happiness, but many of us don’t realize that we are actually capable of synthesizing it. We know that we are happy when we get something that we want. That’s what we call “natural” happiness. But suppose we don’t get what we want, or something bad happens. According to Gilbert, the human mind is capable of “synthesizing” happiness, accepting the circumstance and embracing its result. Have you ever looked back ten years later at a job you didn’t get, and realized that you are much happier for not getting it? That’s sythesized happiness. Continue reading