Darkness and Radiance – Shadows of Malice Review

One of the powers of games is their ability to generate narrative, and there are a lot of different ways to approach this. Some games are satisfied with simply creating a memorable mechanical moment. Some will actually tell the player what is happening through text. Others will work hard to shape the setting through illustration, flavor text, and mechanics. None of these are the wrong way, and I could give examples of each one done well. But I’ve never seen a game that tries to generate narrative and theme in quite the same way as Shadows of Malice, and I’ve seen few that have done it so effectively. Continue reading