Argent: The Consortium in Review

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It is always surprising to find a game that redefines a genre. Until a year or so ago I had assumed that worker placement, as a mechanic, was about as played out as it could be. It’s a genre I happen to enjoy, but it was the sort of thing where you could find your favorite and stick with it, knowing that new games probably won’t change your opinion that much. But it was about a year ago that I played Argent: The Consortium for the first time, and it has forced me to rethink everything I thought I knew about worker placement. It represents the biggest leap forward in that genre since Agricola, as well as a new high watermark in Euro-style game design. Continue reading

Scythe – First Impressions

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I’m usually a little sluggish to check out new games, which is a strange quality for someone who reviews them. Mostly I like being able to assess them apart from the inevitable flurry of enthusiasm that accompanies popular new releases. When there are so many new games to play, waiting six months or so can be useful, just to see what is still being played at that point. But this weekend I had the opportunity to play Scythe, and in this case at least I see why people are so enthusiastic about it. I enjoyed it quite a bit. Continue reading