Sing, O Muse – Bemused in Review

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The games of Jim Felli present a particular challenge to the game reviewer. We see a lot of different games cover the same basic ideas ad infinitum, so when a designer like Felli comes along, whose three designs have all been strange beasts, it’s easy to latch onto their uniqueness while ignoring some of their shaggier elements. Both of Felli’s previous games, Shadows of Malice and Zimby Mojo, were striking experiences, and I stand by my rapturous reviews of both. But I also admit that they won’t work for everyone. They were long games with lots of little rules that were easy to forget. More than that, they really require the player to meet the game where it already is. If you can’t deal with dicey abstract storytelling of Shadows of Malice, or the chaotic strategy of Zimby Mojo, both games offer very little for you.  Continue reading

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Shadows of Malice: Seekers of a Hidden Light in Review

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Last summer I wrote a couple of times on the striking fantasy quest game Shadows of Malice. Its fresh approach to narrative and emphasis on player imagination created an experience unlike any I had played before. It eventually ended up on the obligatory year-end best-of list, and I am still impressed with its fresh take on an overdone genre. At the time I promised to review its expansion, Seekers of a Hidden Light at a later date. Of course it was recently brought to my attention that I made this promise over a year ago, so it’s probably time to get around to that. Continue reading