There was a time when Puerto Rico was the undisputed king of hobby board gaming. Roughly ten years ago, there was no design so well-loved and analyzed by board gamers. One of those fans was myself. Puerto Rico was among the first hobby games I purchased, and I played it many times with my friends. We learned about the strategies and grappled with the circuitous mechanics that make the game so interesting. But something happened after a couple of years: I discovered my love for more high-luck, high-narrative games. The chess-like structure of Andreas Seyfarth’s classic design didn’t hold as much interest for me, and I traded it away without looking back. Continue reading
Unlike a lot of other pillars of nerd culture, Frank Herbert’s classic novel Dune is still waiting for its perfect adaptation. The 1984 David Lynch film is slog with amazing art direction, and the Sci-Fi channel miniseries reduced the scope of the novel lower than it could really bear. But if we expand the search to include other media, Dune has received two of the most important games of the last forty years. Westwood Studios’ Dune II: The Building of a Dynasty essentially codified real-time strategy games in the video game world. But Dune’s greatest adaptation might just be Dune the board game, published by Avalon Hill in 1979. Continue reading
I’m usually a little sluggish to check out new games, which is a strange quality for someone who reviews them. Mostly I like being able to assess them apart from the inevitable flurry of enthusiasm that accompanies popular new releases. When there are so many new games to play, waiting six months or so can be useful, just to see what is still being played at that point. But this weekend I had the opportunity to play Scythe, and in this case at least I see why people are so enthusiastic about it. I enjoyed it quite a bit. Continue reading
I wouldn’t call Codenames the best game I’ve played in the past couple years, but it’s probably one of my most-played. This is partially due to its length, short enough that almost no one plays just one game, and its flexibility with player numbers. It handles ten people as well as it handles four. I’ve even gone higher than that, and it’s been fine (your results my be different). But probably the biggest factor has been that it can be pulled out with just about any group at all, regardless of experience level. These days I bring it to just about any gathering where games might be played. If people have played it before, they’ll probably play it again. If no one has heard of it, it almost always ends up with someone asking me where they can buy a copy. It’s cheap too, so people don’t balk at the price like they do with most hobby games. Continue reading
Now that Talisman is going out of print due to Fantasy Flight’s loss of the Games Workshop license, players are already snatching up copies of the fourteen expansions. This makes the choice to put together a buyer’s guide a somewhat strange one, since FFG won’t be offering these titles at all after February 2017. Continue reading
Last night I got the chance to play last year’s hit by Ryan Laukat. The broad strokes of the game are pretty familiar, in the sense that you have to manage workers to do things like build buildings, gain resources, and gain new workers. It’s all pretty standard stuff, with a small exception. Continue reading
Besides my reviews on the Rumpus Room, I also write reviews for the Miniature Market Review Corner. Here are some highlights from the past month from that source. Go check them out!
- Costa Rica – This is a nice little tile-laying and push-your-luck game. It gets the tile-laying part right, but the push-your-luck is a little thin for me.
- Spells of Doom – Of all of the mage-dueling games out there, Spells of Doom is definitely one of them.
- The Dragon & Flagon – Most gamers I know are lukewarm on programmed movement, but this new game by the Englestein clan made a believer out of me. Highly recommended.